'Isolina' : May 2006
'Isolina'

 Short story based environmental installation.


 THEORETICAL MOTIVATIONS
 
 As traumas fade and the past becomes distant,
 memories re-work themselves, fashion themselves into
 stories that uphold a sense of being at that moment.
 
 Freedom to explore devoid of expectation or
 chronology, this installation presents itself as just
 being. There is a tree for playing or ignoring. 
 A bench for sitting, a story to read. Marbles to play
 with, and a story to watch on the wall. These
 activities are available, but none are necessary.


 The entire installation is based on 
 a semi-biographical short story of my childhood, 
 a childhood spent in illness (Figure 007).
 
 My thoughts on growing up are generally unfocused,
 making it hard to pin-point exact happenings,
 memories, and sequences of events. As such,
 participants are offered an opportunity to experience
 my story through this lens.


 TECHNICAL DISCUSSION

 Participants are encouraged to do as they please with
 the installation. They can hang out at the shelf near
 the main installation or just sit on the bench next
 to the shelf (Figure 003). Alternatively, there is 
 the option approach a sculptural tree to view a video
 within the wall (Figure 004, Figure 005). This screen 
 plays illustrated scenes from the short story 
(Figure 002).
 
 For the adventurous sort, there are marbles at the
 base of the tree (Figure 006). Arcing along a path 
 near the base are a series of seven pits where
 marbles can rest. Within each pit is a light sensor
 that acts as a switch.

 On approach, the video behind the tree shows 
 a default scene (Figure 001). This image pulses to 
 and from white in a breath-like manner to indicate
 that Isolina is waiting. Her story is yet to be told.

 Placing marbles in the seven pits in specific orders,
 sequences scenes from the story on the wall
(Figure 006). The placement of a marble in "pit one", 
 then "pit three", then "pit five", then "pit two"
 would have the result of playing the first, third,
 fifth, then second scene, in sequence. Removing a
 marble from "pit three" removes it from the sequence
 and the first, fifth, then second scene play in
 order. Adding a new marble places that scene at the
 end. Thus adding a marble to "pit seven" causes the
 first, fifth, second, then seventh scene to play in
 this example.

 Participants are allowed to enjoy combinatorially
 many options with the story, or simply sit and read
 the printed version of the story on the shelf nearby
(Figure 003).


 DOCUMENTATION

 The reception of the piece was overwhelmingly mixed.

 As the exhibition was large (with over eighty artists
 showing), the bench was frequently used. Most took
 the time to visit the installation and read the
 story, but many were reluctant to interact with the
 piece, as it required kneeling onto the floor to
 shoot marbles.

 Some enjoyed making a game out of shooting the
 marbles into the hole, ignoring the sequencing aspect
 of the piece. However, those who enjoyed the
 connections between the environment, the illustration
 and the story connected with the piece very deeply.


[-->]

  main 
  cv 
>'isolina' 
 'dispersal, residue' 
 'diaspora' 
 'non-linear'

 
List of Illustrations: Figure 001. Figure 002. Figure 003. Figure 004. Figure 005. Figure 006.
Figure 007. Short story above as PDF.