'dispersal, residue' : February 2005
'dispersal, residue'

 Interactive sound installation.


 THEORETICAL MOTIVATIONS
 
 Originally conceived and performed as an audience
 participation piece, this installation is the
 culmination of work dealing with the feedback of the
 surrounding environment.

 A benign object exists in the middle of the room,
 humming and lowing. Once the audience creates a
 noise, the piece responds with altered versions of 
 the same. Sound is passed from the user to the
 environment, to the machine and back out again in 
 a natural cycle.

 The piece is one of self-awareness and play.


 TECHNICAL DISCUSSION
 
 The programming for 'dispersal, residue' exploits the
 idea of cyclic groups overlapping to create ordered
 randomness; that is, a highly-complex system. A low 
 hum of 60-61Hz provides a backdrop for the audience.
 This is then picked up and fed into a bank of sixteen
 samples, which constantly record in one-minute
 intervals (3.75 second samples * 16 = 1 minute).
 There are parameters controlling the selection of
 each sample, which is pitch-altered and panned with
 values corresponding to different 'subsets' of the
 Fibonacci Numbers. The subsets are generated at
 regular intervals, and act as the only consistent
 part of the piece. The result however, is perceivably
 random, controlled only by the surrounding sounds.


 DOCUMENTATION
 
 The clip below shows the installation in various
 uses. First with a group of roughly twenty students,
 and thereafter with individuals or with the piece
 completely alone in the room.
 
 
 Room-Scale Installation.
(13:11, 202MB MOV)